
In fact, for me, the only game that comes close here is Minecraft – and even then, Tears of the Kingdom's building mechanics operate by virtue of just two or three buttons, and can be learned after just one or two uses.

The likes of Garry's Mod, Scrap Mechanic, and the raft of survival games we've seen over the last decade or so have all pushed building suites with varying degrees of success, but nothing as refined or on a scale so sweeping and ambitious.

Tears of the Kingdom, on the other hand, has come out of the traps with near-perfect execution. Building in games is hardly new, Fortnite itself incorporates it in a different way, but if we consider the fact that the battle royale genre was in essence born from the PC modding scene – PUBG was once an Arma 3 mod Fortnite Battle Royale was an unlikely standalone off-shoot of Save the World – there's a clear line that runs through earlier projects that were rougher around the edges, to the iterative juggernauts we have today. It's great that Tears of the Kingdom's snap and pull building mechanics, leveraged by its new Ultrahand ability, are so inventive and intuitive, but it's also daunting considering how difficult they'll be to replicate in new and interesting ways. Which I guess is the definition of a blessing and a curse.
